UNIT 7 DESIGN AND APPEAL

AESTHETIC – USABILITY EFFECT


According to Oxford dictionary, aesthetic means concerned with beauty and appreciation of beauty. Aesthetic – usability effect means a design that user will perceive it as an aesthetic design and easier to use than less beauty one. User more likely choose the product by the design and perceive it is more useful.



Figure 1 : Pepper bottle (Super Save,Summer Mall)
Figure 1 shows two different designs of pepper bottle, which the pepper bottle on the right side that looks like a man with moustache is more aesthetic than the steel one. User will buy and use the aesthetic one which is looks extraordinary plus easier to grab than the plain steel with no design.





Figure 2 : Water heater (Home)
Figure 2 shows 2 different designs of water heater, user will perceive water heater with the blue light when the water being heated as the aesthetic one. On the other hand, user can notice when the heating process is done by looked at the color on the water heater. The white water heater have a blue light from top to the bottom to show the heating process while the steel water heater only have a small red light at the bottom of the water heater. In addition, steel water heater can harm user if user touch it during heating process because it produce heat but the white water heater can be touch during heating process.

ENTRY POINT

Entry point can be defined as a theme of physical entry into a design. The theme can influences user perception and attitude towards the design. For example, user will perceive the shop from the outside before making decision get into the shop to survey or buy stuff. There are 3 elements of good entry point which is minimal barriers, point of prospect and progressive lures.

MINIMAL BARRIERS
Minimal barrier should not hinder entry point. Minimal barrier makes good  
entry point.


Figure 1 : Accessories shop (WK Shop,Summer Mall)

Above figure is an example of bad entry point where the entry point is full of unnecessary elements, highly trafficked to enter the shop and it also looks noisy display.

POINTS OF PROSPECT
Points of prospect should provide options that are available for users to choose at entry point. In addition, the view at the entry point help user to survey stuff clearly and provide good orientation and navigation cues. Points of prospect should consider user time and space for them to review the option with minimal distraction or disruption.




Figure 2 : Pharmacy (Summer Mall)
Figure 2 shows a pharmacy at the Summer Mall where user easily and clearly see what is inside the pharmacy without going inside the pharmacy The stuffs is arrange according to their category such as medicine, lotion, first aid and health supplement. This helps user to spend less time to make their survey and have enough space to review their option.



PROGRESSIVE LURES
Progressive lures are used to attract users to go through the entry point. Progressive lures can be found at the front page of the magazine with the picture of popular artist or well-known people. This attraction makes user feels like want to buy the stuff. In addition, progressive lures get people to incrementally approach, enter, and move through the entry point.




Figure 3 : Pizza Hut’s menu book
On the front page of Pizza Hut’s menu book it display a big delicious pizza, special prices ,special ticket to win Manchester United tickets and a picture of a boy with excitement. This will attract user to go beyond the entry point and to find more information about it. The display on the front page do not makes user feels like there is nothing special about the menu inside the menu book.




Figure 4 : Design book

Above figure shows a book with numerous of archetypes and a tittle of the book. The entry point only stated the tittle of the book and a lot of pictures that indicate symbol, logo and word. User would feel like want to open the book and find out more logos to inspire them in design.

MIMICRY
In design, mimicry means a product that copying the exact object, environment or living thing. That helps user to decrease the usability on the original object, environment and living things. There are 3 types of mimicry in design which is surface, behavioral and functional.

SURFACE MIMICRY
Surface mimicry defined as imitates the real design of a product and can apply its function .On the other hand, it also have familiar appearance with the real design.


Figure 1 : Application in the smartphone
Figure 1 shows 6 icons on the smartphone’s screen which imitate the real life product like camera, clock, map, radio, massage and help book. These designs mimic the product and have the same function as the real one in the real life.

BEHAVIORAL MIMICRY
Design that mimic the behavior of the real life product or object. Behavioral mimicry is to increase the likeability of the design with the real object.



Figure 2 : Car Reverse Camera
Car reverse camera mimics a human behavior during reverse the car. It mimic human eye as a person wanted to see objects that located at the back of the car. This is to avoid accident and hit the object at the back. In addition, there is no need to ask person that sit next to the driver to turn back to make sure there is still have a space to reverse the car. This will increase the usability of the design and make user easier to reverse the car.

FUNCTIONAL MIMICRY
Functional mimicry is a design that work or have a similar function like something else. This type of mimicry is useful to solve mechanical and structural problems.



Figure 3 : Baby Water Bottle
The example is a baby water bottle. Baby water bottle works as their mother’s breast where baby suck the milk out. It has similar physical as their mother’s nipple. Baby easily drinks the milk and that means the product is really mimic the function.

EXPOSURE EFFECT

Exposure effect presents when the user shows their positive feedback like accept and feeling likeability. The user will repeat the stimuli as their like the product. Strong exposure effect shown with photograph, meaningful words, names and simple shapes while smallest exposure effect shown with icons, people and auditory stimuli.
People will like things that often exposed to them like song, movie, commercial and product.

STRONGEST EXPOSURE EFFECT






Figure  : Instant noodles (Maggi)





  
Figure 2 : Cereal (Koko Krunch)



Figure 3 : Fast food (KFC)

SMALLEST EXPOSURE EFFECT



COLOUR

In design, colour help a particular design to look more aesthetic and interesting. In addition, different colour indicates different meaning of element in design .

NUMBER OF COLORS
As a human being, retina can perceive trichromatic color vision which is red, green, blue. In design, artist should decrease the use of color in the palette. Means that use color conservatively.





Figure 1 : Memo book
From the above figure we can see that there are a lot of colors inside the word ‘colour memo’. It use almost every part of color in the palette. Psychologically, human retina can perceive trichromatic color which is red, green and blue.

COLOR COMBINATION
Combine the color on the color wheel to produce an aesthetic design. There are four types of color combination which is analogous, triadic, complementary and quadratic.

a)     Analogous is the combination of the colors that are next to each other on the color wheel.
b)     Triadic is the combination of the color at the corners of an equilateral triangle circumscribed in the color wheel.
c)     Complementary is the combination of two colors that across to one another
d)     Quadratic is the combination of square or rectangle circumscribed in the color wheel.



Figure 2 : Strawberry Jem
The display on the jem’s bottle shows the example of analogous color combination. Where it combines bright red and dark red.





Figure 3 : Horlick
Above figure shows a display on Horlick’s packaging where it have green, orange, blue, red colors. This is the example of triadic color combination.


Figure 4 : Daisy marjerin










Figure 5 : Planta marjerin
Both display on the marjerin container shows the example of complementary color combination where it combines blue and yellow color.


Figure 6 : Stuff categories (Summer Mall)

Figure above is an example of quadratic color combine where it combines color at the corners of a square or rectangle circumscribed in the color wheel. Those colors that in the red rectangle is the quadratic color combination where it combines blue, soft red, orange and green color.